Introduction
The Advanced Colonies modpack is built around MineColonies, while trying to provide a well-integrated variety of technology, magic, nature, and transportation mods.
This guide is VERY MUCH a work in progress, it probably has mistakes!
You can view the map at map.canine.systems.
The following mods should be described somewhere in this guide:
- Goblin Traders
- Better Wandering Trader Trades (BWTT)
- AutoModpack
- Botany Pots
- Botany Pots Tiers
- Botany Trees
- Bridging Mod
- Comforts
- Cosmetic Armor Reworked
- Domum Ornamentum
- Ender Storage
- Explorer’s Compass
- Nature’s Compass
- Open Parties and Claims
- Prodige’s Skills
- Relics
- Relics: Artifacts Compat
- Reliquary Reincarnations
- Repeatable Trial Vaults
- Simple Backups
- Simply Tools
- Sit Anywhere!
- Sophisticated Backpacks
- Sophisticated Storage
Keybindings
TODO
Crafting & Recipes
Crafting Station
Advanced Colonies includes the Crafting Station, which:
- keeps your items stored
- displays items in it on top
- can access neighboring inventories
Crafting Interface Additions
The Crafting Tweaks mod adds some features to call crafting tables (including the Crafting Stations):
- button to rotate the crafting grid
- button to balance the crafting grid stacks to be even sizes (or as close as possible)
- button to clear crafting grid items into your inventory
- holding “w” while clicking an item will transfer an item (shift+w transfers all of type)
- right click the result slot to craft a full stack
Recipe Conflicts
If there are multiple recipes with the same input, the Polymorph mod allows you to switch between the various outputs.
Unified Resources
If multiple mods add the same resource (e.g. copper ingots), Almost Unified makes sure they’re consolidated.
Supplementaries
Additional recipes are provided by the Supplementaries and Supplementaries Squared mods.
Custom Recipes
We use CraftTweaker to add the following recipes:
(TODO: find a good way to import what’s in https://github.com/canine-systems/advanced-colonies-server/tree/main/scripts)
Navigation
Waystones
Aircraft
We have the Immersive Aircraft mod.
Steve’s Carts
CreeperHost Presents Steve’s Carts
Tardis
Doctor Who - TARDIS - Reborn
Canine Motors
TODO: Verify all of this is still accurate.
Here at Canid Motors, a subsidiary of Canine Systems, our goal is to lower the barrier of entry to having a car.
To that end, we provide the following services in the Aura area:
- fuel stations
- auto repair shop
And will soon be providing:
- road construction and maintenance (WIP)
We will discuss each of these in this chapter.
Getting A Car
There are two ways to get a vehicle: buy it, or build it.
Building one requires a wide array of materials. We cover the cost of getting them by requesting additional iron.
If you would like to build it, there is a Car Workshop provided by the Aura fuel station.
Technical details related to building a vehicle are provided later in this book.
If you would like to buy a vehicle, the prices are:
- One-seat sedan: 9 iron blocks.
- Two-seat sedan: 10 iron blocks.
- One-seat truck: 11 iron blocks.
- One-seat sport: 12 iron blocks.
Discounts may be available if other items are provided. Be sure to talk to puppy (aka duckinator).
Getting Fuel
Fuel Stations
Our Aura fuel station currently provides fuel for free. Oil donations are greatly appreciated, as they allow us to keep fuel free.
Fuel Production
Fuel is produced using Immersive Engineering technology.
- Sedans and sports cars can only use gasoline.
- Transporters can use gasoline, diesel, and biodiesel
It is worth noting that Transporters run more efficiently on diesel and biodiesel.
Auto Repair & Maintenance
The Car Workshop at our Aura fuel station is free to use for building or repairing cars. TODO
The required tools are:
- Wrench (car:wrench)
- Screw Driver
- Hammer
Road Construction & Maintenance
TODO
Canine Systems, the parent company of Canid Motors, provides road construction and maintenance services.
We intend to upgrade much of the road system in the Aura area in the near future.
Building A Car
You need a Workshop to build a car. (TODO: document this)
Raw Materials
Raw materials to build either Sedan:
- 3 flint
- 9 iron blocks
- 26 logs
- 4 redstone dust
- 11 sand
- 27 wool
Raw materials to build a Transporter:
- All materials for a Sedan
- 4 terracotta
Raw materials to build a Sports Car:
- 3 flint
- 9 iron blocks
- 4 logs
- 4 redstone dust
- 11 sand
- 4 terracotta
- 19 wool
Components
Common Components
Every vehicle requires the following
- 1 windshield
- 1 seat
- 1 control unit
- 1 chest
- 1 car tank
- 2 axles
One-Seat Sedan (‘Small Wood Car’)
In addition to the Common Components listed above, a Small Wood Car needs:
- 1 3-cylinder engine
- 4 car body parts
Car workshop recipe:

Two-Seat Sedan (‘Big Wood Car’)
In addition to the Common Components listed above, a Big Wood Car needs:
- 1 3-cylinder engine
- 1 additional seat
- 6 car body parts
Car workshop recipe:

Transporter
In addition to the Common Components listed above, a Transporter needs:
- 1 3-cylinder engine
- 1 additional chest
- 4 terracotta
- 1 additional axle
Car workshop recipe:

The color of the terracotta dictates the color of the vehicle.
Sports Car
In addition to the Common Components listed above, a Sports Car needs:
- 1 6-cylinder engine.
- 4 terracotta
The color of the terracotta dictates the color of the vehicle.
Car workshop recipe:

Colonies & Companions
SmallColonies for Minecolonies Stylecolonies Better With Minecolonies Compatibility addon for MineColonies Tweaks addon for MineColonies Modern Companions TownTalk Towns and Towers Dungeons and Taverns
MineColonies
Technology
For tech, our modpack is built around:
We did our best to integrate them with each other as nicely as possible.
Applied Energistics
See the Applied Energistics 2 guide.
Create
The Create fandom wiki has some information.
We included Create Crafts & Additions so Create can bridge between electricity and kinetic energy,. which lets you use Create to power other tech mods.
There is integration between Create and the following mods:
- Ender Storage
- Farmer’s Delight
- Ars Nouveau
- Sophisticated Backpacks
- Iron’s Spells & Spellbooks
We also added the folllowing Create-related mods:
- Create: Enchantment Industry, for automating enchanting
- Create: Copycats+
- Create: Escalated, to add escalators
- Create: Hypertubes, so you can pretend this is Satisfactory
- Create: Metalwork
- Create: Mob Spawners
These aesthetic/visual mods are also in the modpack:
- Create Deco
- Create Encased
Immersive Engineering
Immersive Engineering provides its own in-game guide, called the Engineer’s Manual.
You can craft a book and a lever to make it.
ComputerCraft
We technically use CC: Tweaked, which provides online documentation.
Extreme Reactors
The Extreme Reactors page on Modrinth implies the lack of information is intentional.
Magic
Ars Nouveau
- https://modrinth.com/mod/ars-nouveau
- Ars Creo
- Ars Elemental
- Ars Nouveau’s Flavors & Delight
- Ars Polymorphia
- Ars Énergistique
Iron’s Spells ’n Spellbooks
- https://modrinth.com/mod/irons-spells-n-spellbooks
- Iron’s Spells’ Recipe Additions
Reliquary Reincarnations
- https://modrinth.com/mod/reliquary-reincarnations
- Reliquified Ars Nouveau
Enchanting Infuser
Enchanting Infusers let you choose what enchantments you want to apply.
Food & Farm
Farmer’s Delight
We have Farmer’s Delight, as well as the following add-on mods for it:
- Coffee Delight
- End’s Delight
- Ender’s Delight
- Miner’s Delight
- Ocean’s Delight
- Fruits Delight