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Introduction

The Advanced Colonies modpack is built around MineColonies, while trying to provide a well-integrated variety of technology, magic, nature, and transportation mods.

This guide is VERY MUCH a work in progress, it probably has mistakes!

You can view the map at map.canine.systems.

The following mods should be described somewhere in this guide:

  • Goblin Traders
  • Better Wandering Trader Trades (BWTT)
  • AutoModpack
  • Botany Pots
  • Botany Pots Tiers
  • Botany Trees
  • Bridging Mod
  • Comforts
  • Cosmetic Armor Reworked
  • Domum Ornamentum
  • Ender Storage
  • Explorer’s Compass
  • Nature’s Compass
  • Open Parties and Claims
  • Prodige’s Skills
  • Relics
  • Relics: Artifacts Compat
  • Reliquary Reincarnations
  • Repeatable Trial Vaults
  • Simple Backups
  • Simply Tools
  • Sit Anywhere!
  • Sophisticated Backpacks
  • Sophisticated Storage

Keybindings

TODO

Crafting & Recipes

Crafting Station

Advanced Colonies includes the Crafting Station, which:

  • keeps your items stored
  • displays items in it on top
  • can access neighboring inventories

Crafting Interface Additions

The Crafting Tweaks mod adds some features to call crafting tables (including the Crafting Stations):

  • button to rotate the crafting grid
  • button to balance the crafting grid stacks to be even sizes (or as close as possible)
  • button to clear crafting grid items into your inventory
  • holding “w” while clicking an item will transfer an item (shift+w transfers all of type)
  • right click the result slot to craft a full stack

Recipe Conflicts

If there are multiple recipes with the same input, the Polymorph mod allows you to switch between the various outputs.

Unified Resources

If multiple mods add the same resource (e.g. copper ingots), Almost Unified makes sure they’re consolidated.

Supplementaries

Additional recipes are provided by the Supplementaries and Supplementaries Squared mods.

Custom Recipes

We use CraftTweaker to add the following recipes:

(TODO: find a good way to import what’s in https://github.com/canine-systems/advanced-colonies-server/tree/main/scripts)

Navigation

Waystones

Aircraft

We have the Immersive Aircraft mod.

Steve’s Carts

CreeperHost Presents Steve’s Carts

Tardis

Doctor Who - TARDIS - Reborn

Canine Motors

TODO: Verify all of this is still accurate.

Here at Canid Motors, a subsidiary of Canine Systems, our goal is to lower the barrier of entry to having a car.

To that end, we provide the following services in the Aura area:

  • fuel stations
  • auto repair shop

And will soon be providing:

  • road construction and maintenance (WIP)

We will discuss each of these in this chapter.

Getting A Car

There are two ways to get a vehicle: buy it, or build it.

Building one requires a wide array of materials. We cover the cost of getting them by requesting additional iron.

If you would like to build it, there is a Car Workshop provided by the Aura fuel station.

Technical details related to building a vehicle are provided later in this book.

If you would like to buy a vehicle, the prices are:

  • One-seat sedan: 9 iron blocks.
  • Two-seat sedan: 10 iron blocks.
  • One-seat truck: 11 iron blocks.
  • One-seat sport: 12 iron blocks.

Discounts may be available if other items are provided. Be sure to talk to puppy (aka duckinator).

Getting Fuel

Fuel Stations

Our Aura fuel station currently provides fuel for free. Oil donations are greatly appreciated, as they allow us to keep fuel free.

Fuel Production

Fuel is produced using Immersive Engineering technology.

  • Sedans and sports cars can only use gasoline.
  • Transporters can use gasoline, diesel, and biodiesel

It is worth noting that Transporters run more efficiently on diesel and biodiesel.

Auto Repair & Maintenance

The Car Workshop at our Aura fuel station is free to use for building or repairing cars. TODO

The required tools are:

  • Wrench (car:wrench)
  • Screw Driver
  • Hammer

Road Construction & Maintenance

TODO

Canine Systems, the parent company of Canid Motors, provides road construction and maintenance services.

We intend to upgrade much of the road system in the Aura area in the near future.

Building A Car

You need a Workshop to build a car. (TODO: document this)

Raw Materials

Raw materials to build either Sedan:

  • 3 flint
  • 9 iron blocks
  • 26 logs
  • 4 redstone dust
  • 11 sand
  • 27 wool

Raw materials to build a Transporter:

  • All materials for a Sedan
  • 4 terracotta

Raw materials to build a Sports Car:

  • 3 flint
  • 9 iron blocks
  • 4 logs
  • 4 redstone dust
  • 11 sand
  • 4 terracotta
  • 19 wool

Components

Common Components

Every vehicle requires the following

  • 1 windshield
  • 1 seat
  • 1 control unit
  • 1 chest
  • 1 car tank
  • 2 axles

One-Seat Sedan (‘Small Wood Car’)

In addition to the Common Components listed above, a Small Wood Car needs:

  • 1 3-cylinder engine
  • 4 car body parts

Car workshop recipe:

Two-Seat Sedan (‘Big Wood Car’)

In addition to the Common Components listed above, a Big Wood Car needs:

  • 1 3-cylinder engine
  • 1 additional seat
  • 6 car body parts

Car workshop recipe:

Transporter

In addition to the Common Components listed above, a Transporter needs:

  • 1 3-cylinder engine
  • 1 additional chest
  • 4 terracotta
  • 1 additional axle

Car workshop recipe:

The color of the terracotta dictates the color of the vehicle.

Sports Car

In addition to the Common Components listed above, a Sports Car needs:

  • 1 6-cylinder engine.
  • 4 terracotta

The color of the terracotta dictates the color of the vehicle.

Car workshop recipe:

Colonies & Companions

SmallColonies for Minecolonies Stylecolonies Better With Minecolonies Compatibility addon for MineColonies Tweaks addon for MineColonies Modern Companions TownTalk Towns and Towers Dungeons and Taverns

MineColonies

Technology

For tech, our modpack is built around:

We did our best to integrate them with each other as nicely as possible.

Applied Energistics

See the Applied Energistics 2 guide.

Create

The Create fandom wiki has some information.

We included Create Crafts & Additions so Create can bridge between electricity and kinetic energy,. which lets you use Create to power other tech mods.

There is integration between Create and the following mods:

  • Ender Storage
  • Farmer’s Delight
  • Ars Nouveau
  • Sophisticated Backpacks
  • Iron’s Spells & Spellbooks

We also added the folllowing Create-related mods:

  • Create: Enchantment Industry, for automating enchanting
  • Create: Copycats+
  • Create: Escalated, to add escalators
  • Create: Hypertubes, so you can pretend this is Satisfactory
  • Create: Metalwork
  • Create: Mob Spawners

These aesthetic/visual mods are also in the modpack:

  • Create Deco
  • Create Encased

Immersive Engineering

Immersive Engineering provides its own in-game guide, called the Engineer’s Manual.

You can craft a book and a lever to make it.

ComputerCraft

We technically use CC: Tweaked, which provides online documentation.

Extreme Reactors

The Extreme Reactors page on Modrinth implies the lack of information is intentional.

Magic

Ars Nouveau

Iron’s Spells ’n Spellbooks

Reliquary Reincarnations

Enchanting Infuser

Enchanting Infusers let you choose what enchantments you want to apply.

Food & Farm

Farmer’s Delight

We have Farmer’s Delight, as well as the following add-on mods for it:

  • Coffee Delight
  • End’s Delight
  • Ender’s Delight
  • Miner’s Delight
  • Ocean’s Delight
  • Fruits Delight